7/25/2023 0 Comments Star trek online dps build 2017![]() For what it's worth, you have my respect. You take defeat in stride, analyze what happened, and come back stronger than before, regardless of the odds. If the above does not apply to you, you're most likely part of the 5% of the gaming community that wants a challenge, and can deal with shortfalls and disappointment. If you cannot accept the fact that most of the bugs with kinetics may never be fixed unless enough people put the proper pressure on the Devs to get them fixed, this is most certainly not for you. If you cannot accept the fact that the current mechanics are intentionally stacked against you, this is not for you. If you do not want to strive to be a better pilot, this is not for you. If you cannot handle being laughed at or ridiculed by your weapon selection, this is not for you. If you get frustrated easily, and are prone to quitting, this is not for you. If you do not enjoy playing games at the highest difficulty setting, this is not for you. This is for the people who want to play at the edge of STO DPS: Noting that barely anyone knew anything about torpedo mechanics other than, "beams are better", I decided to document my builds, and ask game mechanics questions from those wo reversed-engineered the game. The answers ranged from the virtual shoulder shrug to scornful. ![]() When I was satisfied with the results, I took the build into a DPS run, and made a few more adjustments before asking the DPS Chanels' leaders what would make this build perform better. As I started to acquire the pieces for the build, I noted several mechanics flaws and bugs, and tried to find ways around them. When Delta Rising launched, I looked at what the reputation had to offer, and decided to play around with one of my fun builds, a torpedo-heavy Defiant bomber. While I tried the all-beams approach and did decently well with them, it wasn't fun, and it felt wrong on my little Defiant. I asked people questions so I could understand what has changed so much from the core mechanics. I took to my Defiant, upgraded my DHC's and Quantum torpedo, and decided to jump right in. I saw players using only energy weapons, and qualifying for the DPS channels. When I returned to Star trek Online, it was a few weeks before the release of Delta Rising. Sometimes, though, there's that part of you that enjoys firing off a barrage of heavy firepower upon your adversaries, and relish in the wholesale digital destruction that you've caused. There was always a feeling of satisfaction when the heavy weapon(s) were used in a precise manner during a team engagement. ![]() I have always enjoyed heavy weapons in video games, whether it be a 2-handed weapon, to a large missile launcher, to torpedoes in Star Trek Online.
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